08 November 2025

Statospheric Saturdays: Magickal Amplifier

Magickal Amplifier (Supernatural Identity)
Examples: Spirit Channeler, Synchronicity Resonator, Wish Granting

These identities do not do anything unnatural on their own. Despite this, anyone that has one is in extremely high demand by all chargers that know they exist.
Their effect is straightforward: they make magick more potent in their presence by granting a positive shift on a successful usage of the identity to the roll of somebody else’s supernatural ID (inclusive of avatar paths and adept schools) made immediately afterward. There are two general types, colloquially known in some circles as “monkeypaws” and “scanners” respectively.

Monkeypaws require intense focus and precise direction to amplify magick, and can only use this identity once per day before becoming mentally and mystically exhausted. They must also be in physical contact with the recipient of their amplification when the identity is rolled.
Scanners, however, have a passive field of amplification that is “on” 24/7 by default and is rolled for ANY magick performed within range. The field extends a number of feet from them equal to their rating in the identity, in every direction and through all surfaces.
Not only can you not amplify your own other magick identities with this power, you also suffer a perpetual -10% shift to rolls to use it if you have any. Cosmic interference, some say, or maybe the Invisible Clergy just punishes those too greedy with their mojo.

As usual, Mr. Cronenberg likes to exaggerate these things. 

Fumble (Scanner): You find out the hard way how apt your moniker is, and take damage equal to the total of the roll that would have been amplified. If this kills you, your head doesn’t explode, but your brain turns to mush and any demons within range make a beeline for the recently vacated real estate of your body.

Matched Failure or Failure (Scanner): You suffer 1d5 wounds from a spontaneous nosebleed and headache. This identity is then suppressed for a number of minutes equal to the ones place of the failed roll.

Fumble or Matched Failure (Monkeypaw): You apply a negative shift to the target’s roll equal to the tens place of your rating in this identity. If they still succeed, the effect of their roll is somehow perverted or twisted, monkey’s paw style.

Failure (Monkeypaw): Nothing happens, aside from you tuckering yourself out.

Success, Matched Success, or Crit: You apply a positive shift to the target’s roll equal to the tens place of your rating in this identity.

No comments:

Post a Comment